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Friday, October 26, 2012

Phasers make me angry

I've been working at this blasted phaser forever now, and it's extremely aggravating. I can't seem to get rid of some of the edges I need to, and it's really throwing off my symmetry. Plus, the software is just being plain obnoxious. Everything just does what it want to, and it's a true annoyance.

Wednesday, October 24, 2012

Curser this PHASER

Everything I've done has been in vein because of small bugs. I haven't got any new work done, because the blasted program won't extrude correctly. I've tried restarting, to no avail. WHAT COULD BE GOING WRONG?

Monday, October 22, 2012

Messin' with curves

After a long and not so tedious class of curves, I've managed to make this..... thing. I literally only made 5 curves, and extruded to meet them. I varied the levels of division, from 30-50. I tapered all the curves, and I moved the CVs. This was rather useful, even if I produced something of pure nonsense.

Thursday, October 18, 2012

Not a productive day

The phaser is proving to be a nuisance, once again. As soon as I started getting forward progress, the software crashed. Then, after two crashes, I decided to try something different. I was working on extruding the edge of the battery, and I was going to mirror the geometry afterwards. Then, when I went to mirror, the bloody thing doesn't do it right. WHAT COULD BE GOING WRONG?!

Tuesday, October 16, 2012

Working on the Phaser, again!

After having been assigned it yet again, I've begun to work on the phaser. I've actually done pretty well, considering I'm doing a lot of this from memory. I'm crafting the servo/battery now, I expect to finish it by tomorrow. Then, I've got to get working on the rest of it and crank it out.

Friday, October 12, 2012

Lamp Lighting (Finished)

More rendering practice, getting the lighting down. I finished the lamp in less than an hour, working on the light effects. I put on the shadow of the table, making the realism better. I enjoyed giving the light its fog, making it realistic. If there's one thing I'm unsure of, it's animation. But then again, I was just animating three frames for fun, so practice is needed.

Wednesday, October 10, 2012

Shading an orange. (Finished)

Today, I gave an Orange it's texture and lighting effects. I learned how to use the Phong E shading, and create a bump map. Applying textures was rather easy, and I learned to import an image onto a shape. I'm also better informed as to how rendering plays a part in creating images.

Monday, October 8, 2012

Renderin' an apple (Finished)

Today was supremely easy. I rendered an apple, having used the Maya preset construct. After having given it color, I shaded it to look more realistic. I enjoyed giving everything it's respective textures, it was really cool. Perhaps with more training, I can make this apple look more realistic. 

Thursday, October 4, 2012

10/4

Today was a pretty laid back day, I decided to take a quick break before getting started on the next shading project. I've decided to begin a personal project, that I may take up at home. I call it the Soul Reaver, based off the game. I only work on this when I have nothing to do, but it's pretty fun to work on.

Tuesday, October 2, 2012

Beveling!



A rather easy day, just working on Beveling. I had to bevel 10 cubes for this first project, each with varying degrees of beveling. In the top two pictures: On the top row, I beveled by changing the segment count. On the bottom, I adjusted the offset distances. Super easy.  In the images below: I beveled different edges of the cube separately, so first all edges, then the edges on the ends of the cube, then the sides, then no edges.