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Thursday, November 29, 2012

Still working

I've finished the battery! Now.... the body. This shouldn't be too  hard, or at least it wouldn't be with a higher resolution picture. However, it's no big deal, cause the body shouldn't be too hard to make. Unless there's too much detail for Maya to process, but I don't think that will be a problem.

Tuesday, November 27, 2012

Revisiting 3 Point Lighting







I learned about HDR pictures, and how to use them. Also how to create the mia material. A very laid back day, with almost nothing to write about. except this shape. I used the Chrome, Thin Glass, Stained Metal, and Something I like to call Gas Glass. Two outdoor pictures, and the blue one is of the sky.

Tuesday, November 20, 2012

Gettin' er' done.

Ok, so, I've been saying this for a while but I'm crankin' this thing out. I finally got the hang of what needs to be done, which is to build along lines and stuff. Get it down to exact points. With these facts in mind, and the video to  help, I've got this. For real.

Friday, November 16, 2012

Starting fresh

I was experiencing too much trouble, so I scraped what I had. Yet, with the fresh work, I'm working at a rate so much faster than before. I just have to stick to the tutorial and I'm fine. I've already caught up to where I was, so I think I can get this done quickly AND more professionally.

Wednesday, November 14, 2012

Crawlin' along

  I'm getting this thing done, I'm putting the setting dial in place now. This work is getting tedious, since maya doesn't want to do what I tell it to, and I end up having to do  simple things in a complex manner twice. Annoying. BUT, perseverance yields reward, and with the right dedication, I'll get this done.

Monday, November 12, 2012

Getting work done

I've finally begun to make some progress, I learned that in my haste to make the whole servo, I forgot much of the detail needed in one half. I've gotten the grid section risen, and the small glass-like panel is now in place. Now it comes down to getting the dials in place, and getting work on the actual phaser. Time to finish this.

Thursday, November 8, 2012

3 Point Lighting, day 2




I got the points of lighting done, in a snap. I used spot lights for all 3 lights, with varying penumbras.. On the Key Light, I used a quadratic decay, with a HUGE intensity, somewhere close to 1000. On the fill, I used a quadratic decay, only the intensity was much more sensitive, so it sits at a 6. On the Back light, I used no decay, only a dropoff of 15 with a penumbra and very low intensity, 0.16. Then, I just fiddled with the shape and made it green and shiny, for fun.