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Friday, May 31, 2013

MUST. FINISH. PHASER.

I'm on the knob/barrel, and I'll make the final folder, which will be on your desk on F
riday.

Friday, May 17, 2013

Fast work

What took me weeks on an old computer took me mere days on this one, and I'm pretty much even in both projects. Now I've got to get this handle done and textured.

Wednesday, May 15, 2013

Phaser on the old computer

I had to use my old computer today, seeing as how mine was magically missing. So, I found this. It's a bit broken, cause Maya won't extrude right. I'm just waiting for my computer to come back, to bring this over to it.

Monday, May 13, 2013

Crankin' it out hard.

Gettin this ish done. I got the little glass box done, now I'm working on the knob dialer thing. I have to do this.

Thursday, May 9, 2013

Artistic render of mMaya Particles

I've gotten an artistic rendering of a few DNA strands, as well as a ball and stick model in the center of all of the strands. Rather simply, I made a mesh, textured it with rock bump, and duplicated chains together and duplicated those extended chains.

Tuesday, May 7, 2013

Starting on Molecules.

Got a DNA molecule made up, after having made a UFO that died in rendering for most of class. I'll give the an

swers next class, I'm too lazy now.

Friday, May 3, 2013

Lazy Friday

Didn't really do much, just learned how to do some character set up.

Wednesday, May 1, 2013

Machine Revisited

I've decided to Go back to the machine and create some legs and spruce it up a bit. Some well needed tweaking to boost aesthetics. More to come.

Monday, April 29, 2013

The Machine: Battle-Bot 30-30

So I got fed up with the batch render not playing as an animation, so I just rendered 7 Images.This machine, Battle-Bot 30-30, Was designed to take down any foe in any scenario, armed or not.
 The Battle-Bot's chassis is made of a thick layer of bulletproof polyurethane, which protects its glowing processor core and main inner body, which is made of carbon infused titanium. 



The Machine's core glows red to strike fear into the enemy, and the protrusion from the face acts as a detector for any biologically harmful gases in the area. This machine is perfect for storming buildings with intent to kill, capture, or rescue.

Thursday, April 25, 2013

Batch rendering takes SOOO LONG

I've began to batch render at the beginning of class.......and I'm just now watching it finish. Fun, eh? Oh well, the sequence should be worth it in the end.

Friday, April 19, 2013

Robot on display

In my haste, I've decided to scrap the legs, and give my robot a Podium to rest on. I extruded the colored faces of a cylinder to give them a "wire" feel. I gave him his shell of dark glass like material as well, and I will make a motion take on Tuesday.

Wednesday, April 17, 2013

The Machine V. 2.

I've now finished the head, with textures and materials and all. I'm gonna make the legs, then texture them. I really have to crank it out next class.

Monday, April 15, 2013

THE MACHINE WAS CORRUPTED

I lost the save file.... BUT I HAULED BUTT! I got the "underbody" and the over shell done as far as shaping goes, and the arms look better than ever. It's as though this push has given me a blessing in disguise. This Machine will be cooler than anticipated.

Thursday, April 11, 2013

The Machine

I've finished the underskeleton. It looks nice, maybe a few touch ups here and there, but now I'm getting ready to put on some glassy material for a fuller look. Plus, it can serve as armor. It's gonna be pretty rad.

Friday, March 29, 2013

The Head of the Machine

I'm now working on the "skull," having given up on the legs. I'm thinking about letting the skull being the only thing exposed that's made of the "undermetal," but  I'm not sure. I used nurbs sculpting to make the skull shape, and I'm constructing a tube for a sort of gas mask look.

Monday, March 25, 2013

Why are you doing this, Cornell?

Quite frankly, I think why you're doing this is so we can get an independent sense of how to handle situations that are just tossed at us. Also, you're trying to give us new things to try, and new ideas about what we may want to do. And maybe you think we'll do better with a push like this.

I've decided to make a DNA chain, type B.
Every model type essentially shows the different structure and materials of the chain in question, the CPK showing the atomic structure, Ball and stick molecular, the contact surface model shows the outside of the protein, the biological unit to display the life form.

The colors in the CPK and ball and stick model represent the atoms Oxygen, Hydrogen, and Carbon.

The Protein will have a chain of nucleic acids in the description if it is biological.

A Capsid is the shell of protein that protects the nucleic acids.
 (The Scene would not Render, so I had to use screen shots.)




Ambient Occlusion shows how detailed and textured proteins and molecules are, in a realistic manner.

PDB Info-
Molecule Name: DNA
PDB ID Number: 1BNA
Authors:
Drew, H.R.,  Wing, R.M.,  Takano, T.,  Broka, C.,  Tanaka, S.,  Itakura, K.,  Dickerson, R.E.
Type: dna
Number of Chains: 12
What: It is a chain of nucleic acids which instruct proteins to carry out specific tasks in cells.
Where/what is the significance?: It is almost the literal blueprint to life, found in the nucleic material of all cells. 
Structure: It's structure makes it very easy to intertwine together and pack together to hold more information.
Diseases: When this protein is flawed, it gives instructions for cells to replicate with no control. This eventually becomes cancer, which can be fatal. If the structure of this molecule is flawed, then cancer is more likely to occur.

Thursday, March 21, 2013

mMaya Exploration

It took me a while to do so, but I've managed to download the mMaya plugin. I learned that it's not done through conventional polygon manipulation, but rather a more imported entity/structure from files saved to the computer. You have to scale the chains, not the spheres themselves. I crashed maya once or twice, but it was for the sake of exploration.

Tuesday, March 19, 2013

A quick work

I wasn't able to work on my computer today, so I had to wing out something quick. Going with the recent theme of robots, I decided to hash together this guy. I used a block for every appendage, his chest, and stomach. I used spheres for the eyes, and extruded the chest features. It's really just a quick one day thing, and I should get my computer tomorrow.

Friday, March 15, 2013

Upper Body Underskeleton Complete

I've finished the Torso of the "Underskeleton" as I call it, having scaled the arms to fit the body. I made the hands with squares and cylinders. With the hand bones, I made squares, beveled them, and collapsed the end for a rounded, human look. I then scaled out the knuckles from vertexes The fingers (and even tendons) were made from cylinders that I edge-looped and scaled to look like Phalanges. Now, for the legs.....

Friday, March 8, 2013

Shapeways + Tiny Robot arms.



These three pictures interest me, with their patterned nature, I'm very interested. I'd love to see how the 3D printer can print these out.

In other news, My robot is coming along rather nicely. I've proportioned the body more appropriately, and I've started making the arms. Those tiny, tiny arms. I'll scale them up once I've finished them, And scale the body down as well. As I said before, the robot will have a clear glassy plating done over this layer, so this isn't all that's there.

Wednesday, March 6, 2013

Robot body

Remember that cube from yesterday? Well, after some extensive edge looping, scaling, and extruding, I've made this body. The mess of lines in the abdomen is an attempt at abs, since this will be under a layer of "glass" and "metal" with a glowing infrastructure of wires. It'll be cool.

Monday, March 4, 2013

Robots are evil

I haven't really gotten a solid start beyond this square. It's eventually going to become the "chest" of this robots armor. I'm having hard times deciding what to do with it, whether to make it a rigid shape or a smooth one. Who knows. I'll have more progress by tomorrow of course.

Thursday, February 28, 2013

Robot Ideas



I'm maybe thinking about doing a "combat robot" design, with a more humanoid shape and structure. I want it to look "brutal' though, so it'll have a lot of rough, rigid edges and intimidating "lights: and such. I want it to have a Transformers feel with out it being a transformer....

Tuesday, February 26, 2013

UFO type 2

Finished the second UFO using collapsed edges, booleans, and made the back drop with indirect lighting

Friday, February 22, 2013

Continuing to improve

I've finally gotten an idea of what do do: I'll make 2 warring "fleets" battle each other. I'm working on the "command ship" of one of the fleets, which is inspired by one of my favorite rap groups. I think it'll look good, but when I finished the ship, I crashed Maya, so..... yeah.

Wednesday, February 20, 2013

Ncloth

My cloth usage was in the form of a "slimed castle" type of deal. I just made some geometry glow and made the cloth transparent. Simple as pie.

Thursday, February 14, 2013

Ufos Evolved

I've decided to revamp the whole project and make a "cooler," more sleek design. I'm going to attempt to make a lens like wrap around of some kind, probably by cutting a sphere in half, duplicating the halves, and merge them to create a sort of field. It'll be cool.

Tuesday, February 12, 2013

Indie Project: UFOs

I've begun an indie project, which is gonna be something with UFOs. I'm not too sure about how it's going to play out quite yet, but this is what I have in mind. I've given this ship a glowing bottom and sides with a chrome/glass body, and an "Energy" sphere to power it. However, I think about abandoning this craft to make a better one.

Friday, February 8, 2013

Screwdriver on the table.

After some time, I managed to finish the screwdriver. I changed the marble tabletop to a wood one, and took away the key lights. I did the rendering the instructions recommended with the raytrace shadows, and it went well. I personally think it looks pretty good, minus some lighting issues in the hand grip.

Wednesday, February 6, 2013

Just a few more touch ups

The title says it, I'm still messing with the handle. I need to find the right color balances and stuff, to make it look pretty.

Monday, February 4, 2013

5 Photos from the Scholastic Awards.

 This first photo, which I later found to be called Aries, was THE first to grab my attention. Seeing as I am an Aries, I caught on very quickly to this picture. I liked it even more because it actually shows some knowledge of the constellation and sign astrology by including Mars in the image.
 I enjoyed this image because of it's utter simplicity, yet subtle abstract nature. I mean, why does this man have a space helmet? Is he a business man? It's one to make you think.
 This photo intrigued me because you need a slightly observant eye to see the picture. It's also symbolic, saying that when you smoke you become the smoke. Or. it could be something else entirely, it's very subjective.
 I love nature, clouds being my second favorite thing about nature. I also love rain, and it could be considered my favorite thing from the clouds. So, this picture is kind of like a favorite, except for the next one.
The only thing I love more than clouds are mountains. I thoroughly enjoy our Rocky Mountains, and hold them close to my heart. This image just brings me there in my mind, where I'm at peace.